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 Magina Hero Guide

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Deonlim89
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Deonlim89

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Magina Hero Guide Vide
PostSubject: Magina Hero Guide   Magina Hero Guide I_icon_minitimeMon May 10, 2010 12:31 pm

1st Hero Guide here on Game Break... Hope you enjoy it... This is from PlayDotA.com and I wanna share it here on Game Break...

~ Author:
shapeesh

I also included some of the thing I know about Magina...

MAGINA!
Magina Hero Guide Character

CONTENTS:

Introduction
Pros and Cons
Skills
Skill Build
Game Play
Item Build
Friends and Foes

INTRODUCTION:

Hero Introduction:

Magina wasn't nicknamed the Anti-Mage for no reason. His passive Mana Break attack allows him to deal extra damage and cripple a caster's mana supply. With a great understanding of the spiritual realm, he becomes more resilient against magical attacks using his Spell Shield, along with the ability to Blink across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage for high amounts of missing mana. Although he will be at a natural disadvantage to casters early on, as his powers grow, there is none better suited for bringing the greatest of spell casters down to their knees.

Background Story:

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

~PlayDotA.com

Magina is normally taken as:

-Not a first pick (except when randomly chosen)
-Against Intelligence types and Spell casters
-Well, noobs use it to avoid battles with its popular escaping skill, Blink

PROS AND CONS

Pros:

-Lowest B.A.T. in the game: meaning an excellent last-hitting animation and an excellent innate attackspeed.
-Second best M.S. in the game (320) : 2nd after Chaos Knight, Nessaj (325)
-Huge mobility and has the best escape mechanism in the game like Queen of Pain, Blink
-Good damage, excellent with Mana Break
-Good lane control
-Intelligence types and Spell casters are sure food...
-Nuke's damage are lessened, thanks to Mana Shield

Cons:

-Third lowest health in the game and second least strength gain (after Slark) in the list of melee heroes
-Silence will make Magina helpless, cannot use Mana Void and/or Blink
-No farming tool
-He's blind... xD...

SKILLS:

1. Mana Break
Magina Hero Guide Skill-0
Each attack burns mana based on skill level.

Level
1 - Burns 28 mana per hit
2 - Burns 40 mana per hit
3 - Burns 52 mana per hit
4 - Burns 64 mana per hit

NOTES:

• Damage type: normal
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can life leech the damage dealt by this skill with a Lifesteal aura.

*Deals 60% of the mana burnt in damage
*Killer early to mid game, wanna get first blood? harass the enemy with a couple of hits, get a disabler ally and finish him off
*Level 1 Mana Break is 28 mana burn damage, = plus 16.8 damage for you, USE IT!
*Mana Break has no cool down as some other passives of others heroes, so it is done on every attack, that's your emphasis is on I.A.S.
*Mana Break is an orb, so NEVER take any orb effect with it. the damage done from break
*CAN BE LIFE LEACHED with a life steal aura, so Vladmirs is a good item on him.

2. Blink
Magina Hero Guide Skill-1
Short distance teleportation that allows one to move in and out of combat.

Level
1 - 60/12 ~ 200 - 1000 Range Teleportation
2 - 60/9 ~ 200 - 1075 Range Teleportation
3 - 60/7 ~ 200 - 1150 Range Teleportation
4 - 60/5 ~ 200 - 1150 Range Teleportation

NOTES:

• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.33 seconds teleportation delay.

* The most desired spell in DotA
* 3G speed
* Chase and destroy
* Has a high cool down initially so use it wisely
need to practice range, cause if you over do it Magina will blink only 4/5th of the distance
* Learn and explore the map, know locations and obstacle, you can blink over hurdles and obstacles
* You can only blink to a place which has already been explored by you or your allies
* Hero concept is chase and kill , when a hero runs with low HP, blink in front of him in between his path so that he has to move around you, gives you time for 2 or 3 hits, if you blink behind him you would only be able to maybe hit him once or not hit at all
* when being chased blink over a hurdle
* avoid projectiles, like tower hits, difficult but doable, blink once a projectile hits you and another is sent by the tower, the 2nd misses you, you look PRO

3. Mana Shield
Magina Hero Guide Skill-2
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.

Level
1 - Reduces magic damage by 10%
2 - Reduces magic damage by 20%
3 - Reduces magic damage by 30%
4 - Reduces magic damage by 40%

NOTES:

• Stacks with spell resistance items.

*Good counter skill against Doom(Doom Bringer, Lucifer),Viper Strike(Netherdrake, Viper) and many more ultimates

4. Mana Void
Magina Hero Guide Skill-3
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level
1 - 125/70 ~ Deals 0.6 damage per mana point missing
2 - 200/70 ~ Deals 0.85 damage per mana point missing
3 - 275/70 ~ Deals 1.1 damage per mana point missing

NOTES:

• Damage type: magical
• Stuns target for a short while.
• Damage is calculated based on the primary target's mana, but applied to all enemies within the AoE.
• Stun works on magic immune units.

* Deals damage on a ratio to missing mana in a hero
* Very difficult to be used to full effect
* Devastating if use correctly in a team fight on a heavy nuker, can turn around the outcome.
* You need to click on an enemy to see the missing mana pool so always have a hot key for your hero, never void blindly as if you cast void on a hero with no mana missing, it would be a real teasing sight
* Playing Anti Mage is different than other heroes where you are relying a lot on your ultimate, but antis ultimate really is his mana break, void comes in as a secondary but devastating spell to assist the damage done by break

SKILL BUILD:

Spell buildup can be altered as per the requirement but always have break maxed out first, blink and shield is where you can put in your preference, but as a rule of thumb have blink at level one or 2 and another level should be taken before level 10.
Below mentioned skill set is mostly used against a balanced team with a couple of carries, Intelligence types and a tank.

"Chase and Kill" Magina build, better build to get more kills.

Level
1 - Blink
2 - Mana Break
3 - Mana Break
4 - Blink
5 - Mana Break
6 - Mana Void
7 - Mana Break
8 - Blink
9 - Mana Shield
10 - Mana Shield
11 - Mana Void
12 - Mana Shield
13 - Mana Shield
14 - Blink
15 - Attribute Bonus
16 - Mana Void
17-25 - Attribute Bonus

The "ANTI-MAGE" skill build:

Level
1 - Blink
2 - Mana Break
3 - Mana Break
4 - Mana Shield
5 - Mana Break
6 - Mana Void
7 - Mana Break
8 - Mana Shield
9 - Mana Shield
10 - Blink
11 - Mana Void
12 - Mana Shield
13 - Blink
14 - Blink
15 - Attribute Bonus
16 - Mana Void
17-25 - Attribute Bonus

Even in this spell build we do not comprise on leveling the break, as that is your most wanted spell. we gave him more survivability against spell casters, remember in this build you have a high cool down on your blink, so use it wisely.

GAMEPLAY:


Hero Model:
* Chase and destroy + blink and break
* Attack speed
* Understand the fragility of Magina
* Knowing your enemy

Factors to keep in mind when playing Magina:

* Remember the title of this guide. "Quickly Now", what ever you are onto, be quick. you cannot afford to be lazy. killing, ganking or chasing. be on your toes. If you notice hard, Magina even runs on his toes.
* You need to have a good control on mouse and keyboard
* Never underestimate break, its damage early to mid game is exceptional
* Your main skill is break, break is on every attack so give him I.A.S.
* Glass canon, he is very fragile, and some times one stun is all that is needed for the other team to bring you down
* Play cleverly, early use blink to either last hit an enemy or escape, don't spam it as it has a high cool down early on
* If you are facing spell casters or spammers, having level one blink is enough and max your shield after maxing break.
* Know your enemies better
* If you are double minded to go for attack speed, raw damage or critical, go for attack speed.
* Save your ultimate never use it at the start of a battle , as it would keep the enemy double minded as they wont want to get rid of their mana on spells and get hit with your void
* No matter he has a low HP, Magina's presence in a team is threatening because of his abilities related to mana, casters would always be weary of casting spells in your presence.
when you start a game, its pretty common to receive a certificate of selfishness from team mate, you have no disable no tanking and not stun to help a friend in trouble. A friend in need is a friend indeed. but here you are the friend in need of farming, so the sacrifices made by your comrades should be appreciated and return the favor when you farm enough.

Before moving forward you need to keep in mind, that the max potential for the Anti Mage is early to mid game, very late game his main skill the mana burn has little effect as enemy heroes are made and they have ample items, if you cannot utilize the early to mid game period, anti is no good. he is NOT a carry like Mortred or troll. u need to be in the battle zone since early on to make up your items, NEVER EVER EVER waste his early and mid game potential.

EARLY GAME:

* Lane: Sentinel bottom/ Scourge top. Have a ranged hero with you, a disabler or stunner is your best bet.
* Have a baby sitter with you, even better a disabler. take mana break at level 1, early on all heroes have sorry ass HP and mana pool. with break taken all you need is a couple of hits to enemy and a stun with damage or a disable with some hits from the Anti Mage to get a kill. getting kills is pretty easy early on with the help of an ally, use it. get blink at hero level 2. i understand that a lot of people may differ here as they want to take blink at level 1, but try break at hero level one and I'm sure you will understand how deadly it can be, with heroes like, Rhasta, Veno, Venge & Lion etc. you can get a kill easy at level 1.
* Go for the ranged creep first as it has mana and you can out do him easy, same rlue for jungling, go for creeps with mana. on creeps mana burn damage is 100%. you need life steal/ survivability to jungle . better to get a poor mans shield if you need to jungle, magi is not a good jungler early on, but his IAS can be used to a great effect on enemy creeps, better farm there and jungle once you have any survivability item or life steal
* Harass the enemy melee heroes with mana break, (melees preferred, ranged sometimes if you have enough regeneration) a hero with no mana is no threat at all and you can get rid of his mana in a couple of hits, so harass them and don't let them farm.

MID GAME:

* By mid game you should have P.T.s, Yasha and some survivability(in form of wraith bands or maybe bracer)
* Mid game most heroes have enough survivability but Magina is pretty fragile mid game, your mobility makes up for your fragility, you team mates need to understand that you are fragile and in case of any dire situations you would need to blink off. * Do not initiate, NEVER INITIATE with anti until you have manta or Black King Bar. they will get you or you would need to blink away with little to no hp. if you have manta, then you can play a good role as initiator by blinking in.

* Once the battle has been initiated, keep an eye on who is casting most spells and getting short on mana,
* Better not use void early on. FEAR OF THE DARK, if the enemy knows you still have void, they would not like to empty their mana pool, that is a passive advantage of void. keep your blink handy to pursue a fleeing enemy, this depends on your skill build though. if your team is really pushing level up blink faster than shield, if your team is not pushing but being pushed level up your shield before maxing blink.

LATE GAME:

Simple, Blink in, make illusions, focus fire one enemy, he will go all spells so to avoid losing abilities by your imba mana burn, SMILE if there is only one enemy chase him and kill him if they are a couple, USE void.
1v1 you are the predator, mana burn will turn then enemy into a creep, basher will keep him at bay, blink to follow him and may be void to finish him off. i don't recommend wasting void on one enemy as with your mobility they cannot out run you,.. void is much better in team battles. there are a few heroes who don't need mana that much and can get you whopped. you will find a hero counter section at the end of this guide.

Tank Carry Magina:

Once Magina has Manta and some sort of survivability you are one of the best tank carries in the game, have your allies hidden in the terrain blink in the enemy heroes, make illusions. You do not need a heart for that purpose, deceptions by the illusions and the enemy fear of the void is your tanking, you do need life steal to stay in the battle though. Chances are that the enemy team would go all out spells on you, your allies should be moving in by now and you can use the void and if your hp goes too low, blink off.

"Beware Rape" Magina Strategy:

Like most feared carries, when you chose Magina, the enemy team wont make life easy for you, mostly they would hunt you crazy, so beware of this approach, this is why you have blink. Do not give kills and feed the enemy, because there is a very little line between a mana burning predator and a blinking sac of gold...

ITEM BUILD:

Core items:
The items which may never be compromised for the anti mage and need to be taken what ever the opponents are and what ever the situation is.

Survivability items:

The items which make up for anti's fragility make him enough survivability to stay in battle.

Situational items:
items which are required as per the game and your opponents.

STARTING ITEMS:

Slippers of Agility
Magina Hero Guide Thumb
Cost: 150
Ironwood Branch
Magina Hero Guide Thumb
Cost: 53
Quelling Blade
Magina Hero Guide Thumb
Cost: 225
Ancient Tango of Essifation
Magina Hero Guide Thumb
Cost: 90

First recipe to complete is the Poor Man's Shield Magina Hero Guide Thumb and then the Power Treads.

CORE ITEMS:

Power Treads
Magina Hero Guide Thumb
Cost: 1450

I suggest to keep it in Strength type.

Yasha first or Vanguard?

After getting the Power Treads you have 2 choices,

1. Go for Yasha which is very important for you, gives you armor, M.S., I.A.S. and damage.

2. Get Vanguard, helps you survive more, jungle to a much better extent, etc. We already have taken the P.M.S which is more than enough to make up for the early phase and to some extent the mid game as well.

I personally don't go for Vanguard as it delays your core and your mid game potential is wasted. But a lot of players love to get Vanguard on it. I have a few observations below. Decide cleverly what to get, if you have a good tank/ally with you, better get the Yasha first as it would insanely increase your mid game potential, which is Magina's time. If you are getting harassed a lot and cannot stay in battle because there are a lot of carries in your team or inexperienced allies, go vanguard. BUT IF YOU GO VANGUARD FIRST IT BECOMES YOUR DUTY TO MAKE YASHA IN THE NEXT FIVE MINUTES. JUNGLE AND FARM.


Yasha:

Magina Hero Guide Icon

* Magina Hero Guide Thumb Blades of Alacrity: 1000
* Magina Hero Guide Thumb Boots of Elvenskin: 450
* Recipe: 750

Vanguard:

Magina Hero Guide Icon

* Magina Hero Guide Thumb Vitality Booster: 1100
* Magina Hero Guide Thumb Ring of Health: 875
* Magina Hero Guide Thumb Stout Shield: 250

It may be better to get both of these items, but money and timings are the crucial

* If you make Yasha first then on next 2100 gold you would want to convert it into manta which delays vanguard to late game, and vanguard isn't that effective late game,
* If you get vanguard first then you are delaying your core items.
* My suggestion is to better get Yasha first and then convert it into manta if you have good support from your team mates, otherwise go for vanguard right after Power Treads and farm ASAP to complete your core,vanguard does make farming easy.
* Remember, Vanguard is not a core item for Anti Mage it is only to give him survivability during mid game, if you have good allies and tanks, skip it and go Manta.

MANTA!

Magina Hero Guide Icon
Cost: 4900

Yasha Magina Hero Guide Thumb (2200) + Ultimate Orb Magina Hero Guide Thumb (2100) + Recipe (600)

Your Core, your heart and soul. They have mana burn, one you have it you have 3 mana burning predators, IMBA I.A.S., every hit with them to an enemy = 192 mana gone, 60% of damage from Mana Burn = 115 damage only from Mana Burn + your physical damage. Thats like God Strength from Sven with Troll Warlord's A.S.

SITUATIONAL ITEMS:

Vladmir's Offering

Magina Hero Guide Thumb
Cost: 2050

Once Manta is made, Anti Mage has an IMBA I.A.S., also the damage dealt by Mana Break can be life leached, check with your team, if some one else is making Vladmir's, skip it, life leach is very important for the Anti Mage, he has a high A.S. and thus this becomes a heart for Magina. Chances are your carries would get life steal for them, better ask them to get Vladmir's if they are melee so that you can save the money, otherwise do get it yourself. Life steal with your A.S. gives you insane HP regeneration.

Black King Bar

Magina Hero Guide Thumb
Cost: 3900

* If there are a lot of disables in the enemy team, go B.K.B., you have very less heath and being disabled is some thing Magina cannot afford.
* 5 second magic immunity (the least time provided by B.K.B. after 5 uses) is all you need. Blink in B.K.B., start hitting a high mana pool enemy, burn mana, once B.K.B. is over, use Manta illusions, once enemy's mana pool is low, do the void, and kabooom!

P.S., if you have Manta and there are not a lot of AoE nukers then illusions is all you need rather than B.K.B., go for Cranium Basher 1st or Monkey King Bar. B.K.B. is not so much for Anti Mage as it is for heroes like Nevermore.

~UNDER CONSTRUCTION... I need to sleep...


Last edited by Deonlim89 on Tue May 11, 2010 8:35 am; edited 5 times in total
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WarriorGod
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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitimeMon May 10, 2010 9:36 pm

nice thxs for the guide
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~DarkAlex~
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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitimeMon May 10, 2010 10:43 pm

nice guide... i jave used magina already its fun killing noobs
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Deonlim89
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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitimeTue May 11, 2010 2:32 am

Not yet done...

DotA mode 1st...

irritated
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~DarkAlex~
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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitimeTue May 11, 2010 2:36 am

ah ok ^^

ill post a Hero Guide for Gondar too
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Deonlim89
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Deonlim89

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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitimeTue May 11, 2010 2:46 am

Gondar huh...

Well, good luck for that...

Go!
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Magina Hero Guide Vide
PostSubject: Re: Magina Hero Guide   Magina Hero Guide I_icon_minitime

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Magina Hero Guide

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