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 [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect

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PostSubject: [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect   Thu May 06, 2010 12:50 am

This thread is for the people who does not understand the meaning of
server sided and keeps on asking questions about this drop rate hacks
or EXP hacks.

-I made this thread to make things clear.

-remember that interested people can understand this faster.

ok lets start...


Q:What is server sided?

A:

Quote:


Server-side refers to operations that are performed by the server in a client-server relationship in computer networking.
Typically, a server is a software program, such as a web server, that
runs on a remote server, reachable from a user's local computer or
workstation. Operations may be performed server-side because they
require access to information or functionality that is not available on the client, or require typical behaviour that is unreliable when it is done client-side.
Server-side operations also include processing and storage of data from a client to a server.
source:wikipedia


--which means server and client's sharing of database is limited. although the server is at the upper hand between the relationship.


Q:How does Grand Chase concern to this type of relationship?

A:Grand Chase is concerned to this type of
relationship (client-server) because more than two computers are used.
examples of these games are: online games and local area network games
(LAN games)


examples of Online Games:

-Grand Chase
-Ragnarok Online
-Silk road
-Gunbound

examples of LAN games:

-Battle Realms(except when stream is active)
-DOTA(except when stream is active)
-Puzzle bubble(LOL)


if you notice all LAN games require someone to create the(a) game.
that someone is called the SERVER.
and whenever the server quits the game (ex.counter-strike) all the
others who remained to play the game gets frozen. meaning they all
depend to the server and shares the information with it.if the server
is gone they can no longer connect to each other.(refer to the image
below)


- if you remove the client at the far left all the clients that are left is going to connect.

- Now if you remove the server. all the clients which are connected to it will stop to share information.

this goes as well in online games refer to the image below.



- now if we remove the client. we won't be able to play the game

- if we remove the internet we will still be able to play the game but
with limitations like LAN games.but we are refering to online games
here. so it means we won't be able to connect.

- if we remove the server. we can connect to the worldwideweb(or the internet)but we cannot connect with the game.

- if we remove GM Mac we conquer the game.!!!!(lol just kidding no offense Macky)

now the database comes in.

Q:what is a database?

A:a database is an information present on both sides.(referred to topic)

- we recieve database from the grandchase server after each maintenance when our patcher downloads files from the server.

examples of these files are:

-image.kom
-main.exe
-script.kom
-fan_map.kom
-playertemplate.kom
-etc.

these files have programing languages stored inside. its more like win-zip.
they store these languages in a .kom file which the computer may able
to read and NOT any annoying rats (hackers)that would interfere.

now as I said before. server and client relationship have limitations and the server is always at the upper hand.

the server has the control over the client and they do not want to
share some files. these files that the server does not want to share
have the control to change the DROP rate and EXP rate. so the server
can freely change the rate whenever it wants.

Q:If the server does not want
its files to get hacked then why does it share some files with the
client like playertemplate.kom and script.kom etc?


A:If a server would keep the files. then a
destructive LAG would take place. why?because there are over about a
million client requesting for information at the same time to the
server. imagine a mother feeding a million children at the same
time.and the only solution would be giving them the food rather that
bothering feeding them at the same time. let them feed themselves and
just do the distributing.thats why they send these .kom files and
others except for the file that would change the rate. just to be safe.


so there you have it. information of changing the RATE is at the
server. you would understand this more if your handling a private
server. or any offline games. i hope you guys did understand.


the information above is at my point of view. feel free to contradict with it. after all this is a free forum.

wew my hands hurt. DX

i hope some people now will refrain from asking EXP hack and DROP rate hack.

by the way the Item database is at the client. so there is a possibility that we can change it.we just have to find where. ^^

wow this looks tiring to read. -__-

Credits to: sOulimperfect of course.
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PostSubject: Re: [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect   Thu May 06, 2010 2:12 am

wow, thanks for sharing zerotype. this will be helpful to guide our members.

#stickied.

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PostSubject: Re: [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect   Thu May 06, 2010 2:29 am

I Understand some



my sig suck not yet finish
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PostSubject: Re: [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect   Thu May 06, 2010 2:55 am

WarriorGod wrote:
I Understand some



my sig suck not yet finish


OFF-TOPIC:

try to apply to become a graphic student and you will learn a lot more.

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PostSubject: Re: [TUT]EXPLAINATION OF SERVER SIDED AND REASON FOR DROP/EXP RATES. By: sOulimperfect   

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